Chapter 3

Summary
The adventurers did something in Chezalia...then end up going to a dark temple where they get trapped in a pentagram room.

Recap
The adventurers wrap up some loose ends from their various misadventures in Chezalia, stable their horses and set off to find some magical weapons with which to fight Buggo.

The adventurers travel outside Chezalia to the abandoned dark temple where they were told that magical weapons could be found. In the immediate vicinity of the temple no plants could grow, a fact that was proven when Castelis attempted and failed to magically plant a small flower.

Inside the temple, the adventurers descended a flight of smooth, black stone steps and found a foyer with six possible hallways, each with a handful of hastily painted wooden signs in a variety of languages, even Giant. The ones that the party-members can read say things like "Don't go in there", "Certain death", and "Would not recommend". After a bit of debate, the adventurers choose the one with a chalk addition after the wooden signs that says "No really, don't do it," assuming that because someone had to have gone inside and returned in order to write the sign, that the dangers inside are at least survivable.

Going down the hallway, they find themselves in a perfectly smooth, dustless, black stone labyrinth. Using a combination of guile, the flying abilities of Scourpax's owl familiar, and Castelis's infinite supply of mistletoe shillelagh, the adventurer's are able to thwart several of the labyrinth's traps without harm.

Exiting the maze, the adventurers begin descending a giant stone staircase. One of the stairs gives way and simultaneously the party members are attacked by a flaming whip from behind them, seemingly out of no where. Scrambling away from the endless chasm in front of them, the adventurers began volleying projectiles into the empty void behind them to no success. It was only when Castelis cast faerie fire that their attacker's silhouette became visible: a horned, faceless minotaur carrying a huge fiery whip. With great difficulty, the adventurers were able to kill the monster. Helike collected several vials of its silvery blood.

At the bottom of the stairs, the adventurers entered a large, candlelit room with nothing but a engraved, occult pentagram on the floor. Once they all entered, the door closed, the candles blew out, and the pentagram began glowing.

Firsts

 * First encounter with Ylil's enforcers
 * First use of Faerie Fire
 * First transdimensional portal

Items Obtained

 * Vial of silvery blood